RBWar 6 Rules

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US95Pickett
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RBWar 6 Rules

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EDIT: RBWar 6 Schedule Updated as of November 23, 2010

RBWar 6 Schedule

Week 1 - Saturday, November 27, 2010 3pm-5pm est
Flanders Map
Allied Team Fighter - Nieuport 17, DH2
Allied Team Bomber - Nieuport 11
German Team Fighter - Alb D2
German Team Bomber - Halb D2

Week 2 - Sunday, December 5, 2010 3pm-5pm est
Flanders Map (teams switch plane types)
German Team Fighter - Nieuport 17, DH2
German Team Bomber - Nieuport 11
Allied Team Fighter - Alb D2
Allied Team Bomber - Halb D2

Week 3 - Saturday, December 11, 2010 3pm-5pm est
Verdun Map
Allied Team Fighter - Spad 7, Nieuport 24
Allied Team Bomber - Nieuport 17
German Team Fighter - Alb D3, Pfalz D3
German Team Bomber - Alb D2

Week 4 - Sunday, December 19, 2010 3pm-5pm est
Verdun Map (teams switch plane types)
German Team Fighter - Spad 7, Nieuport 24
German Team Bomber - Nieuport 17
Allied Team Fighter - Alb D3, Pfalz D3
Allied Team Bomber - Alb D2

Christmas weekend - no match

New Years weekend - no match

Week 5 - Saturday, January 8, 2011 3pm-5pm est
Marne Map
Allied Team Fighter - Camel, SopTripe
Allied Team Bomber - Nieuport 17
German Team Fighter - Alb DVa, DR1
German Team Bomber - Alb D2

Week 6 - Sunday, Jan 16, 2011 3pm-5pm est
Marne Map (teams switch plane types)
German Team Fighter - Camel, SopTripe
German Team Bomber - Nieuport 17
Allied Team Fighter - Alb DVa, DR1
Allied Team Bomber - Alb D2

Week 7 - Saturday, Jan 22, 2011 3pm-5pm est
Alsace Map
Allied Team Fighter - any Allied model plane
Allied Team Bomber - Nieuport 24
German Team Fighter - any German model plane
German Team Bomber - Alb D3

Week 8 - Sunday, Jan 30, 2011 3pm-5pm
Alsace Map (teams switch plane types)
German Team Fighter - any Allied model plane
German Team Bomber - Nieuport 24
Allied Team Fighter - any German model plane
Allied Team Bomber - Alb D3

You can download the RBWar 6 maps from HERE

You can download the RBWar 6 Rules (same rules as for RBWar 5) from HERE

RBWar is NFM - normal flight model, no extra patches are needed, only a regular installation of RB3D
RBWar matches are 2 hours duration unless changed for a particular RBWar Tournament
RBWar teams are limited to 18 pilots per side unless changed for a paricular RBWar Tournament
RBWar teams will switch sides each week so that plane choices are even/fair for both sides
RBWar information is available at the WW1Aces.com website and at the RBWar forum: http://ww1aces.com/phpBB3/

Target Points:
Village/Town = 2 points
City = 8 points
Bridges = 8 points
Factory = 8 points
Railroads = 4 points
Supply Depot = 8 points
Aerodrome = 16 points
Active Aerodrome = 24 points
hardened targets = 0 points

Kill Points:
Aircraft Kill = 3 points
AA/Mech deaths = minus 3 points
Pilot death = minus 3 points

Rules:

1) Fly with honor

2) No Rules Lawyering

3) Weapons/ammo use
a) Bombers may use any weapons/ammo at any time, any where, against planes or ground targets
b) Fighters may use any weapons/ammo at any time, any where, but only against planes; fighters may use only machine guns against any ground targets (aerodromes, mg nests, bridges, etc.), fighters can not use bombs or rockets against any ground targets.

4) No intentional riding of flamers - penalty of minus 30 points; if your plane flames, please restart a new life immediately by hitting esc/enter

5) Number of pilots per aerodrome/number of active aerodromes
a) there is no minimum or maximum number of pilots per aerodrome
b) there is no minimum or maximum number of active/home aerodromes (but you must have at least one pilot at an active/home aerodrome)

6) Switching aerodromes
a) you may switch aerodromes during the first 5 minutes after first entering the game
b) you may switch to any aerodrome when your aerodrome is destroyed or no longer repairs

7) Switching planes
a) you may switch/change planes any time you exit the game legally

8) Exiting the game
a) you may exit the game from stopped position on runway of your home drome
b) you may exit the game after death or aa/mech death; you may also just hit esc/enter to relife after death or aa/mech death
c) you may exit the game during the last 60 seconds of the game
d) you may exit the game if it is for the remainder of the game

9) No ditching planes (see rule #1), make every effort to return to an aerodrome to repair/rearm

10) Repairs/Rearming
a) You can repair at any aerodrome that is up

11) Overmax pilots - penalty for exceeding the maximum number of pilots flying for a team in the game at the same time will be a minus one point (-1) for each minute per extra pilot in the game; any target/kill points for the overmax pilots, earned during the time period of being overmax, will be awarded to the enemy team if those points can be ascertained.

12) Any targets destroyed by friendly actions (friendly fire, crashing into friendly target), the target points value will be awarded to the enemy team.

13) Destroying enemy ground targets and killing enemy aircraft scores points; the team with the highest total points at the end of the Red Baron War Tournament wins

14) If a team is short on the number of pilots it can field in a match compared to the opposing team's available pilots, it can request pilots from the opposing team to be temporarily assigned to their team for that match to even the sides of play. The temporary pilots will not have access to the private forum of the team they are temporarily assigned to, but will receive their assignments in a teamspeak meeting just prior to the start of the match. Any pilots who serve as a temporary pilot for the opposing team will receive the ribbons and medals for both teams of that RBWar series.

HAVE FUN!!!!!

NOTE: all times indicated in the schedule will be for the EASTERN TIME ZONE of the United States

For RB pilots living in Europe (or anywhere), you can check what the current time is for the Eastern Time Zone of the United States by going here:

http://nist.time.gov/index.html - The official US time

or here:

http://tycho.usno.navy.mil/cgi-bin/timer.pl - US Naval Observatory Master Clock Time

Any questions, please post at the forums located at http://ww1aces.com/phpBB3/

EDIT: the rules have been changed to allow fighters to attack ground targets with machine guns only - see rule 3(b) above
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