RBWar - Capture the Flag format

Post here with your ideas to design a new or old tournament the way you want it done or think it should be done.
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US95Pickett
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RBWar - Capture the Flag format

Post by US95Pickett »

S! all, it was previously suggested that a "capture the flag" format might be fun. Since no one else has further enxpanded upon that idea, here's a suggestion for a "capture the flag" format and rules:

Image

and proposed rules that I think might address some concerns about the recent rbwar matches:

RBWar - Capture the Flag format

Each side will have two aerodromes: one home aerodrome (that pilots are based at) and one target aerodrome (that pilots must defend).

Rules

1) No capping the enemy home aerodrome; no engaging the enemy at their home aerodrome; no bombing, straffing or attacking the enemy home aerodrome; any engagements of enemy planes must be out of L key range of the enemy home aerodrome.

2) Bombers will be a lesser plane model than the fighter model (IE: if allied fighter is N11, then the allied bomber will be the Bullet)

3) Fighters can only use regular machinegun ammo (no incendiaries or tracers) against enemy fighters and bombers; fighters can not use bombs or rockets at any time and can not attack or strafe the enemy home aerodrome (see rule # 1) or the enemy target aerodrome (hangars, buildings, aa, etc.).

4) Bombers can use any ammo/weapons at any time, any place (except at the enemy home aerodrome - see rule # 1).

5) Pilots may only exit the game from their home aerodrome (from stopped position on runway) or after being killed; pilots may switch planes from their home aerodrome (from stopped position on runway) or after being killed; pilots may exit the game in the last minute of the game.

6) Enemy target aerodrome is worth 200 points (no points if the aerodrome goes hard); enemy plane kills are worth 5 points; pilot deaths (killed and aa/mech deaths) are -5 points (minus five points).

7) If the enemy target aerodrome is destroyed or goes hard, the game continues until the end of game time.

8) Game will run for 3 hours, starting at 1PM EST and ending at 4PM EST.
FegalGT
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Re: RBWar - Capture the Flag format

Post by FegalGT »

Hiya Pickett,

Definatly has potential.

Couple of questions. Is this game turn based?
Will the drome regenerate each turn? or everytime its destroyed? or is it a one kill. game over scenario?

also I really like the idea of having bombers that look like bombers, Ive seen it before. Simply make an older plane N11 for example look like a big beast. awesome.


another senario could be that there would be 3 dromes on the map. spawn dromes couldnt be touched. But the third (in middle) was the flag. And somehow it would have to be scored by time. ie Allieds held drome for 1hr 5 mins, huns 55mins...
1 point per minute, rounded to nearest minute. Usual point for kill. But then id say many would object becuase it would be purely furball. would be a fun one off in my opinion anyway!


p.s I have no idea how to determine how to time the control of the drome.
Flybert
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Re: RBWar - Capture the Flag format

Post by Flybert »

I think use more target dromes and perhaps 2 home dromes per side , near center of maps

The target dromes could all be close together, maybe 4-5 per side, lower their value to 50 points

Then pack the maps with other targets, at least nearby the home dromes / target dromes area if you are more interested in this being a very action oriented game

My concern is that I think the winner will be known in less than an hour's play, that the target dromes will have been destroyed or hardened by then, and it becomes a fighter only match, leaving many who *only* bomb to lose interest in the remaining time in the match

Maybe I'm missing something, but it seems odd we only have run RBWar as 2 hour matches that I personally would have liked to see for 2 1/2 or 3 hours .. I don't see how this format keeps people engaged for 3 hours

I do think the protected home dromes and designated target dromes is a great gameplay idea .. just think it needs to be incorporated into some of the existing RBWars targets format rather than what seems to me a narrower and perhaps less fun format (for bomber types at least)
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US95Pickett
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Re: RBWar - Capture the Flag format

Post by US95Pickett »

S! all, rgr Flybert and Mr. P, it's not easy trying to design an event that pleases everyone ;)

Some pilots want the event to focus mainly on bombing, others want the emphasis mainly on dog fighting, some want the bombers to be inferior to the fighters so they are easier to shoot down, others want the bombers to be equal to the fighters so they stand a chance in a fight, some want lots of targets, some want less targets, some want long game time matches, others want short game time matches, some want NFM and hate AFM models, others hate NFM but like AFM models, etc., etc. :o

This capture the flag format was just a idea for an event and event rules based upon those various suggestions.

If we can get a general consensus/agreement on a tournament format, we'll get it started for the community. The big problem is getting a tournament format for either an old style tournament or a new style tournament that the majority of our dwindling RB community would want to play :)

So post your ideas of a new/old tournament design and appropriate rules; if we can get enough pilots interested in it, then it'll be our next tournament. If not, well....... :?
JGS4_AirSurfer
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Re: RBWar - Capture the Flag format

Post by JGS4_AirSurfer »

S! All!

I think too that protected home drome is a good idea, also Flybert's coment about to more targets is good too.
About to loose interest on bombing if they can be destroyed soon, you can put more dromes and more targets for not to loose interest on bombing, dont give toomuch points value to the dromes and put many targets but close to the canter, eassy for to defend from both sides, that will ensure action for many match's times.

Seems all had fun with RBWar format, maybe with some additions can be almost new and fun.

S!
AirS...
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US95Pickett
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Re: RBWar - Capture the Flag format

Post by US95Pickett »

S! all, do you want a tournament map similar to this?

This has a total of 7 aerodromes per side (2 for home aerodromes and 5 for target aerodromes) and a total of 40 targets per side (not including the 2 home aerodromes per side).

Maybe if the pilots interested in creating a new format have time, we could meet on TeamSpeak. I think we could get things done more quickly that way.

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FegalGT
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Re: RBWar - Capture the Flag format

Post by FegalGT »

I guess you'll never be able to please the masses.

With your smaller map obviously you have moved away from capture the flag.
The smaller map would suit me as I cant bomb but love action and furballs.
The appeal for me to have bombers that are lesser is not so I shoot them down easier but it will add more strategy. Requiring bomber escorts, scouts and defensive patrols.
Oh my.....

But then obviously, People may be put off because bomber slots would have to be governed.

Tough job....
In short, If the game starts on a sat at 3pm est. Ill do my best to be there at 7am sunday my time.

-SALUTE!- RAC Mr Psychotic
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US95Pickett
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Re: RBWar - Capture the Flag format

Post by US95Pickett »

S! all, rgr Mr. P, this second map wouldn't be a capture the flag type of format, would it ? :lol:

Maybe, we could have a couple/several different formats; a CTF and others (this second map would fit in the "others" group).

The times and rules could be changed to try and fit what the majority of others would want; imo, simple rules are better.

I originally picked 3pm to 5pm est for RBWar because:
1) I thought 2 hours wouldn't be too short or too long for a new format tournament just starting out
2) the 3-5pm slot would make it 9-11pm for our European brothers and hopefully give them enough time for rest/sleep for the next day; and it would make it 12noon - 2pm for our west coast brothers, not too early for them.

It's kinda hard to pick a starting time and length of time that is convenient for the majority of pilots; we are limited because of the various time zones involved. And as stated previously, some pilots want a longer timed match while others don't, or don't have the extra free time for longer timed matches.
FegalGT
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Re: RBWar - Capture the Flag format

Post by FegalGT »

Well theres no reason we cant set a date and have a 1 off match on the smaller map.
With designated bombers.
maybe any plane choice.
2 1/2 hours.

see what happens after that. ??
could be fun..

being the only pilot on this time zone i realise my point dosnt matter. But 3pm est is really the earliest ill be playing.
Flybert
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Re: RBWar - Capture the Flag format

Post by Flybert »

I like this ..

keep the designated bombers for sure .. I'd suggest Alb DII and Sop Pup .. and I can make a graphics mod to turn the Alb DII into Alb C.III and Pup into Strutter

Late war fighters of course .. everything from Alb D.III and later, Sop Tripe and later

The unique thing is the protected home dromes and high points for target dromes .. absolutely great idea and an opportunity to explore new strategies

Flesh out a few rules and we are set .. IMO ..

This looks good for 3 hours of fun now .. I can imagine being able to safely gain altitude over a home drome making the game a bit more deliberate and time consuming
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