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Other Ways

Posted: Sun Aug 22, 2010 4:47 pm
by JGS4_AirSurfer
From my memories, one of the more fun games for me was Monkey Island, with a lot of action and also a good amount of strategy was needed.

Looking on that and the format that are in almost all multiplayer games..."take the flag"...
we can make a game with 2 sides, 1 drome each, 10-14 pilots per side(or more, not end...).

Each team must attack the enemy drome changing in 20/30 minuts and the oposing team must defend the drome, a few of more targets can be attacked on that times, but only after the drome has been destroyed, then, if you do fast the drome destruction, you have some times for aditional targets/points...simple, but with a lot of action.
No way for to hide or evade figths...but you can use attack/defense tactics and tips...

Changing maps and figther planes, with the Morane/EIII (or a slower plane) as bombers all times. Bombers must be slow, and no team can't scape if spoted...you must defend/scolt your bombers...is what for this format ask, scolt on bombers, prepare defenses, and many figths in a match...also bombers needs skills for to arrive to targets and to use well the ammo load...

___________________________

There are a lot of formats,

Also we can do another SPED CUP session?,,,;O)

here some ideas, take a look on our Event's page

http://www.j32b.org/Events.htm

S!
AirSurfer

Re: Other Ways

Posted: Mon Aug 23, 2010 3:58 pm
by Monkey
Salute Surfer,

Monkey Island never had dromes as targets for reasons that should be all
too obvious to all at this point. Having dromes as targets insures drome
capping and vulching and those were two things I never wanted in MI.

Monkey

Re: Other Ways

Posted: Tue Aug 24, 2010 8:59 am
by Lederhosen
wow that made sence!!! no capping...nice idea

Re: Other Ways

Posted: Tue Aug 24, 2010 9:20 am
by JGS4_AirSurfer
Yes Monkey, MI never had dromes, and was very funy...;O)

We can use dromes and "no vulching"

or use only soft targets as MI...

S!
AirS...