RBWar - Battle of Bethune
Posted: Thu Sep 02, 2010 4:44 pm
S! all, I thought this map could offer us a good format with a lot of possibilities.
It will require a lot of planning regarding how to attack/defend targets; plus, the target aerodromes are large and probably can't be destroyed by a single bomber in one bombing run, multiple bombers will have to be careful they don't harden the target aerodromes.
Preliminary rules (subject to change)
1) home aerodromes will be:
a) Allied home aerodromes - 63, 104
b) German home aerodromes - 67, 105
2) no attacking the home aerodromes or planes at their home aerodromes
3) 30 minute alternating target change for target aerodromes; target aerodromes may only be attacked/destroyed within each 30 minutes for designated aerodrome targets (all 5 aerodromes will be targets during the alternating 30 minute target changes)
4) all other targets may be destroyed at any time except target aerodromes which can only be attacked/destroyed during the designated 30 minute bombing periods for the target aerodromes
5) no ditching planes, no switching aerodromes
a) you may switch aerodromes in the first five minutes of the start of the match
7) no exiting the game except from stopped position at your home aerodrome, or after you have been killed, or in the last minute of the game
a) when you exit the game, you may change planes
8) fighters and bombers are
a) Allied bombers - pup
b) German bombers - Alb D2
c) fighters are any other plane models not designated as a bomber above
9) match will run 3 hours
scoring (team with highest score wins)
target aerodromes - 75 points
railroads - 4 points
all other targets - 8 points
plane kills - 8 points
pilot deaths - minus 8 points
aa/mech deaths - minus 8 points
hardened targets - 0 points
I have a couple servers running for this format if you want to try it out (one is strictly for testing and may be rebooted more often for testing purposes).
You can download a kneeboard map (mpkbd1.bmp) for RBWar - Battle of Bethune from HERE. Unzip it to the multi folder, but be sure to save your original mpkbd1.bmp file in the multi folder first.
Any questions or suggestions, please post.
It will require a lot of planning regarding how to attack/defend targets; plus, the target aerodromes are large and probably can't be destroyed by a single bomber in one bombing run, multiple bombers will have to be careful they don't harden the target aerodromes.
Preliminary rules (subject to change)
1) home aerodromes will be:
a) Allied home aerodromes - 63, 104
b) German home aerodromes - 67, 105
2) no attacking the home aerodromes or planes at their home aerodromes
3) 30 minute alternating target change for target aerodromes; target aerodromes may only be attacked/destroyed within each 30 minutes for designated aerodrome targets (all 5 aerodromes will be targets during the alternating 30 minute target changes)
4) all other targets may be destroyed at any time except target aerodromes which can only be attacked/destroyed during the designated 30 minute bombing periods for the target aerodromes
5) no ditching planes, no switching aerodromes
a) you may switch aerodromes in the first five minutes of the start of the match
7) no exiting the game except from stopped position at your home aerodrome, or after you have been killed, or in the last minute of the game
a) when you exit the game, you may change planes
8) fighters and bombers are
a) Allied bombers - pup
b) German bombers - Alb D2
c) fighters are any other plane models not designated as a bomber above
9) match will run 3 hours
scoring (team with highest score wins)
target aerodromes - 75 points
railroads - 4 points
all other targets - 8 points
plane kills - 8 points
pilot deaths - minus 8 points
aa/mech deaths - minus 8 points
hardened targets - 0 points
I have a couple servers running for this format if you want to try it out (one is strictly for testing and may be rebooted more often for testing purposes).
You can download a kneeboard map (mpkbd1.bmp) for RBWar - Battle of Bethune from HERE. Unzip it to the multi folder, but be sure to save your original mpkbd1.bmp file in the multi folder first.
Any questions or suggestions, please post.