Suggestions for RBWar 3
Posted: Sun May 02, 2010 9:30 pm
S! all, if the RBWar2 week 5 match (held today) server was stable enough with the network connection bandwidth increase to 1000mb, I was thinking we could increase the number of pilots to 16 per side (total of 32 pilots) for RBWar3.
Here's the set up I was thinking of for RBWar 3:
16 pilots per side (total of 32 pilots)
RBWar3 - Target Flanders map (66 targets per side)
targets per side:
aerodromes - 2
cities - 9
supply dumps - 7
rail yards - 10
bridges - 31
factories - 7
total targets - 66
week 1 - N11 v Halb D2 - Target Flanders map
week 2 - N24 v Alb D2 Alb D3 - Target Flanders map
week 3 - Tripe v DR1 - Target Flanders map
week 4 - Camel Snipe v DR1 D7 - Target Flanders map
The rules would be the same as for RBWar 2 except we'd have two dromes per side but you have to fly from whatever drome you start at (no switching dromes but you could repair at any drome that was up).
We could start RBWar 3 this coming weekend or the following weekend.
You're suggestions?
Here's the set up I was thinking of for RBWar 3:
16 pilots per side (total of 32 pilots)
RBWar3 - Target Flanders map (66 targets per side)
targets per side:
aerodromes - 2
cities - 9
supply dumps - 7
rail yards - 10
bridges - 31
factories - 7
total targets - 66
week 1 - N11 v Halb D2 - Target Flanders map
week 2 - N24 v Alb D2 Alb D3 - Target Flanders map
week 3 - Tripe v DR1 - Target Flanders map
week 4 - Camel Snipe v DR1 D7 - Target Flanders map
The rules would be the same as for RBWar 2 except we'd have two dromes per side but you have to fly from whatever drome you start at (no switching dromes but you could repair at any drome that was up).
We could start RBWar 3 this coming weekend or the following weekend.
You're suggestions?