Salute!
Thank you for your comments on the FC rules. This discussion illustrates that the FC Fun Days serve their purpose of identifying issues in the FC game setup and/or rules that need to be reviwed and perhaps revised.
The FC rules posted on my FC webpage
http://www.rb3d.net/Swordfish/fc.htm are a copy of the official rules posted by J30 in March 2009 for the Flying Coffins 2 tournament. The plane selection rules for the Flying Coffins 1 tournament, which took place in Nov/Dec 2008, were the same. This is illustrated by the following reply from J30_Reinamann to a question from RAC_BigBertha in the FC forum on Fri Oct 31, 2008 (one day before the FC1 tournament started):
BB asks:
"For example ... If each squad only fields 3 pilots ... can each squad use their 3 alloted bombers?"
Yes.
3 bombers but only one of each type
(N17, Pup or N24 if flying allied and the Pfalz D3, Alb D2 or Alb D3 if flying Central)
Note:
eventhough a squad only has 3 pilots and they each take a bomber, those same three pilots may not change planes during the course of the match eventhough fighters planes are still available.
Rule # 17. Pilots may not change planes and will fly only one plane type for the duration of the match.
(Ref.
http://jasta30.atfreeforum.com/fc-2008- ... 42-10.html)
Draegon wrote:
RAC_Draegon wrote:
For all of the Flying Coffins format, which many of us flew 4 nights a week, was that ALL 7 plane slots on each side needed to be filled first, before repeating, regardless of which drome you used to take off from. I think there was a max of 4 per drome as well, I may have those rules somewhere.
...
The 1:45 match time should remain, as that is a major component of this format, a limited time to reach a limited amount of targets, that is also why bonuses are offered for each building type being desttroyed, as it's hard to get there in time through CAPs.
The plane selection rules to which Draegon refer were probably used in the numerous practice sessions that preceded the FC1 and FC2 tournaments, although personally I have no clear memory of this. But that is of minor importance, and I am inclined to agree with Draegon and BB that for the FC Fun Days it is better to require that ALL 7 plane slots on each side must to be filled first, before repeating the plane choices. I will include this rule in the invitation to the next Fun Day.
I don't think we need to set a max of 4 per drome, though, it should be enough with a max of 7 in each of the South/North sectors.
About the 1:45 match time, RAC_PatGarret has suggested that we should make it longer. I was first inclined to agree, but after reading Draegons comment I think we should keep the match time as it is. A longer match time would require more targets and thus also a new map, and to fix that would delay the tournament start significantly.
When it comes to the rules for the upcoming FC tournament, I think we should first decide if we want to keep the original rules about signing up as squad teams of max seven pilots with one squad in each sector before we make any changes in the plane selection rules.
If we go for a looser structure more similar to RBWar, where we have two teams with max 14 pilots per side in each game and pilots sign up individually for each match, then I think that we could use the Fun Day plane selection rules advocated by Draegon and BB also in the tournament. But if we keep the original 2x2 team structure, then we should also keep the orginal plane selection rules.
Your comments on this are welcome.
S!wordfish
